/* 
    Squirrel open project
    Copyright (C) 2012  Elias Aran Paul Farhan
    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SQUIRREL_CHAR_H
#define SQUIRREL_CHAR_H
#include <squirrel/const.hpp>
#include <squirrel/gameobject.hpp>
#include <squirrel/animation.hpp>
#include <squirrel/box.hpp>


class Character : public GameObject
{
	public:
		Character(std::string filename, Point pos, Point size);
		~Character();
		//method from GameObject
		void addBox(Box*);
		void addBox(Box*, int);
		std::vector<Box*>* getBoxes();
		
		//specific method		
		void setImage(std::vector<GLuint>);
		void setState(int);
		void update(std::vector<Box*>);
		void setDirection(bool keys[4]);
		void addState(const char* name, int speed, int frames[4], int index);
		Box* getCheckBox();
	private:
		void nextImage();
		void updateSpeed();
		Animation* movement;
		std::vector<GLuint> imgs;
		int count;
		int currentImg;
		Point speed;
};
#endif
